So I need to create a level for an Iphone game. It'll just be a test level and I need to make an island. Here's the top down view: Green for grass, blue for water and the other bits are beach. So how would be the best way to go about modelling this? And then what about texturing? I imagine i'll have 3 base tiling textures;…
Hi everyone, This is the block-out of my new UT level I'm building for my level editing course. It was supposed to be a 1v1 size, but it's actually better suited for 2v2. Here's some screenshots: And Here's the first material I've made for the scene, it's a concrete wall texture as I'll be going with a mixed, modern/old…
You have very big spaces with nothing around. What exactly is your assignment? There is a bunch of things that we could critique here, but I rather know specifically what was asked of you to give you some advice that could prove helpful. Right of the bat...I don't think you have any continuity... all of your settings seem…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Beatnik Games is looking for a Level / Puzzle Designer to work on a 3d platform adventure game currently in development. Full time position UK applicants only We are looking for an awesome level designer / environment artist to join the awesome art team at Beatnik, at our office in central London. Enthusiasm for puzzle…
So a friend of mine currently living in the San Francisco Bay Area is going to be needing a roommate in February, and I'm seriously considering jumping on the opportunity to make the move out there. Currently I'm living in a game dev desert, and considering the fact that studios will rarely offer relocation assistance for…
I can't find any online except modular workflows. I kind of want to do a half life 2 hammer editor with a focus on snapping kind of workflow but in 3ds max. I want to make closed levels like 90s FPS's, not open world, I have not really seen any level design courses/tutorials for 3ds max. Anyone know of any good courses or…
Greetings, Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish. Portfolio: https://christopherarnold.artstation.com/ My skill set…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
I've just started watching the show Level Up on Cartoon Network. It's a show about a group of kids who know a billionare game developer and the crazy shenanigans they get into. [ame=" https://www.youtube.com/watch?v=Yb7Zvcf0Oks"]Level Up - YouTube[/ame] It seems pretty interesting. There are funny moments here and there.…