I'm going to be offline for Christmas and new year due to spending the period with my family, so I thought I'd spread a bit of Christmas cheer to everyone 'ave a good 'un!
They are stopping sales of videogames there in the next few weeks and are trying to sell off their inventory. http://www.dvdempire.com/exec/v2_categor...id=0&sort=8 Figured a few here might appreciate the deals.
I'm having trouble projecting detail from a subtool I created from Zspheres to a subtool I created using the topology tool. I encountered this problem in ZB3.1 but havent seen it since. At the time the problem was occuring due to holes in the mesh (I think). There are no holes in either of these meshes. I could easily…
ARRRRRRCCCOOOOOOOOO!!!!!!! funny, i was wondering what you were up to, when i was playing some jedi outcast and had all your funky skins running about...
So I'm fortunate enough to have access to some pretty cool items, namely swords, helmets, 18th century guns and a few other pieces. So I thought maybe the community would like some reference pictures, they're not the best quality but I hope they're useful for some... Check the list below, I'll update them as they come.…
I'm trying to render some scenes and I use mental ray in Maya 2009 Unlimited but the result is bright white like it disregards my lights and just comes out white without any detail or shadows or anything?
Hello there! I have a quick question for you guys, hope you can help me! do you know if there is a way in maya to select an object and "explode" it into separate objects based on each polygon face? I ve been trying with extract but then Ineed to select each face and it becomes ultra long... does someone know a way or has a…
@jstins nice! I think a lot depends on game's viewpoint, since mine is top-down there is so much you can get away with and a lot that just doesn't matter at all. For all the hard surface stuff I did the end result is pretty much identical to what I'd achieve with baking, except silhouettes hold up better with all the…