I'm having trouble projecting detail from a subtool I created from Zspheres to a subtool I created using the topology tool.
I encountered this problem in ZB3.1 but havent seen it since. At the time the problem was occuring due to holes in the mesh (I think). There are no holes in either of these meshes.
I could easily resculpt the new mesh but i'd rather fix the problem so I can understand where I have gone wrong.
Thanks for any help. Maybe i'm just having a brain fart.
Replies
If I lower the mean I get a slightly better result between the fingers but the finger tips are still inverted. Could this be something to do with the normals created by the ZSphere mesh?
I also tried projecting from the lowerest sub division and increasing it gradually as that has helped in the past. I still get the same issue though
The re-topology mesh I created in ZB, the normals were reverse. So exported to maya and flipped the normals. Projection works fine now.
Is there a way to flip normals in ZB?