Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…
Hello Polycount and fellow Substance users, I am in charge of the the SD pipeline at our studio and also had a user story a while back on Allegorithmics website. Recently I have been documenting the pipeline and my thought process so that others can pick up where I left off if need be. While doing these videos I thought I…
A friend and I recently created twin fire-eating D&D characters, so I thought it would be interesting to create a throne room based on them. I was thinking private tent in a circus at first, but now I'm leaning towards a more ornate, smaller interior space, with only one throne instead of two, in order to simplify things.…
Agree, Painter is very far too. For some weird reason they killed those few very little things to paint manually in Designer around version 3. And I need something to touch final textures with my own hands, erase/ patch few bothering procedural spots etc. So Painter is only option. Ideally I would love to see Designer as a…
I have update my first post to add more infos about what I show on every screenshots to be more clear. sidx30 : Yes our engine is PBR and is using Reflectance maps and Gloss maps. _Kratos_ : Every time I can I use Substance to create texture sets and I always try to avoid using bitmap in my substances. The idea is to have…
Well the batchtools from allegorithmic was just example of command line program that can bake texture maps, from provided 3d models. I did not meant handplane to be used with substnance but maybe if someone want is that is ok. I would be interested in command line access to your baker. I have some experience creating…
Thats the point, no offense but quixel sold and is still selling software which is clearly extremely bugy. So i think quxel has the responsibility and duty at least to tell the community and the buyers of the software, what is going on and when we can expect a working version and i'm not talking about megascans. I think…
Triangles aren't bad. They don't tend to subdivide well in some standard sub-d algorithms. They can cause odd topological distortions, which is why people go to great lengths to avoid them in their base meshes for high poly sculpting. If you're using sculptris or 3dCoat this is also a non-issue, as sculptris uses a…
Getting back into fixing up my game engine. I need to release a game at some point in my indie career. The last week I've been updating my terrain tools and messing with all my shaders and terrain texturing algorithms. Right now the focus over this weekend is adding more plants and optimizing some drawing algorithms. I'd…
I'm interested in acquiring a library of substances to use as starting points for my own substances, and as learning examples to be inspired by. Any thoughts on how to do this? What I've looked into so far: It doesn't seem like Substance Designer ships with many useful examples. In Substance Painter (which I also have),…