Can't find the thread right now was a thread on gaf (yeah thats why i said rumor) saying there are around 300 people in around 10 teams working at DICE.
there is a fair chance it is not a con, it was published in Journal reference: Science (vol 307, p 1952) which is very reputable and the peer review is hard as nails when trying to get into it. tpe
Found this on Google. HDR is a great way to light your 3D meshes so they'll fit in the 2D scene. http://www.highend3d.com/maya/tutorials/rendering_lighting/general/301.html
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game $300 for the kit, its integrated with unity and UDK, low latency, high field of view, sounds like it could be awesome.
Update: Sun. May 19, 2019: Retopo'd the cape, skinned, rigged, and posed the character. Added the black outline. The character model itself is around 30K polygons.
Try reviewing 300 portfolio's that all contain a marine, a crate, and a handgun and then see how you feel about an artist who brings something fresh to the table.
At least $4-5 million...a month, 300-400 workers. And that's just for a startup. More info? Just search for bankupt gamedev studios in the last 5 years.
300 polys are painfull to work with, i had the same problem with the AM headpiece. So did you manage to make the blendshapes or is just following the jaw bone?