We are back with another media release, and this time its all about the things that go BANG! In order to push faster towards our first Beta release, we need a Experienced Weapon Animators with UDK knowledge and a Uscript coder to assist our lead coders. We have been very busy the last few months concentrating on creating…
As far the min and max distances, it usually good just to do a couple quick low-res test bakes, and see what the lowest value you can do is, and also what the highest value you need is. Now its worth mentioning that you'll have to render your AO TWICE, which can really be a huge waste of time. I tend to keep working while…
I imagine like myself a fair few of you think 1k plus is a tad steep for a tablet/screen hybrid painting solution and may have been watching to see how the tablet market has been coming along. Well i saw this http://www.engadget.com/2009/09/28/archos-9-confirmed-for-october-22nd-with-499-price-tag/ on engadget today…
We are currently looking for an additional texture artist and a modeler for our mod. The game theme is basaed upon the war between "Humans and Aliens". As for modeling we are looking for modeling in general i.e. Weapons, World items etc. First of all you can find the old description, but I recommend that you read the F A Q…
@cabooes Alright. It seems I found the issue. Zbrush WeldPoints has some weird tolerance slider(Weld Distance). By default it seems to be set to 1. And that will only merge a small portion of vertice. Now you can crank it up higher but I wouldn't recommend since there is no floating point precision in distance(And you…
hi there! As myles mentioned the face normal interpolation of the rays are not straight at the bolts thus they are baked wrong and have somekind of angular view in the normalmap. there are more less 2 ways to deal with it. 1 add bevel to the edges at the sides where the wrong direction is. 2 bake with an actual geometry…
Hey Anthony it's good to see you trying out Zbrush a bit more! As a very first though, I would recommend moving his belt up a bit more. With it being so low, it either makes him look like he is wearing a womans dress or he is a young kid trying to wear clothes that are too big for him and are sagging way too much. I found…
Update: 6/29 - I added two placeholder trees on the right, I may have some sort of small jungle/forest over there. - Added more ivy growing on building two, and will continue working on that. - I added more roots and branches, especially on the left corner of building one, with it taking away the light pole. :) - Added…
Hey! I finally have time to do this now! And I saw theres a character competition on mixamo so I'm aiming to finish this by then. Heres the update for now, Im going to redo the bottom of the pants. not happy with that at all. looks like a mess right now. Here's my planning for the coming 10 days Aiming to do an update…
I actually went and checked his values and most of them are quite close to what I would expect for pbr, maybe a few % over in some cases, his wood material was like 25-29% sRGB which is 5-7% linear, so totally in line with the typical 2-8% insulators reflect in (plus its a lacquered material, so you get reflection from the…