[...] if my character doesn't look good, who would want to buy it? [...] after 14 years of using Blender Well, one could spend 100 years using Blender knowing it fully inside out yet still be unable to make anything visually pleasing with it. If your work doesn't look good to you you need to work on art fundamentals,…
Some Statements from a Game Informer Interview with Tabata: Full: http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2014/09/21/tabata-interview-final-fantasy-xv.aspx I guess we won't see this game earlier than Christmas 2015 (which would be tough) or spring 2016.
3D Studio Max is driving my nuts (as usual), I recently upgraded(?) from 2011 to 2013 and I'm having trouble. I put together a test scene to demonstrate. First Issue: Apparently 3DS max no long respects projection modifiers? The cage seems to have no affect anymore - as shown by the outer surface of "high poly" model being…
Thanks for the response ! That clarifies it a little. Sorry if I am being picky but I'd like to make sure I am understanding the following properly, as this is, after all, a rather serious money investment. Could you please clarify what an extension update is ? For instance I am currently evaluating Maya LT 2015 and I see…
Just filled it out. I was disappointed I only had $20 to allocate to R&D for a Mac version :D Unfortunately my biggest annoyance with 2011 wasn't mentioned. Startup times. I made sure to put this in the comment box at the end. For the most part 2011 has been fantastic for me, I skipped 2010, but settled into 2011 pretty…
AutoSetTumblePivot: Auto sets tumble pivot to selection. In other words the camera rotation with Alt + LMB will automatically be set to pivot around new selections. Mel script. Only tested in Maya 2014 & 2015. PP_AutoSetTumblePivot Download Better Collapse Faces: Contiguous face selections independently collapsed to their…
Heya Peeps, Quick question, anyone experience sluggish responses when in Editors like the Material and Kismet (mostly Material) in UDK? I recently upgraded from December-2011 to May-2012, and the entire thing feels very...slow. Materials take forever to make changes (I noticed a 184.76% increase in node loading times,…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
OK A Y wow Did more revisions of things, but bare with me because the previous "final" of this was really starting to look like the base sketches I put together in for character designs (even though originally it took me 8+ hours) before I paint anything. The original was done on the 5th of May, 2014, and this one was done…
RIP Kevin, condolences to his family and those who knew him in person. I noticed original images are no longer hosted, so sharing them as memory. Saved these way back in 2010-2011 when I started learning UDK and switched to game art.