thanks Donavonyoung ! here is our hero, miserable hero ! here is just back story of Roger which i wrote it before designing him ! i found out the back story as a import of character designing in Creative Character Design book by Bryan Tillman. Back-story Roger Blank is born in New York in 1976. His father Max Blank was a…
wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
Hi Rollin and Eric, Thanks for coming back to me. I do appreciate it. Sorry for the tardy response on my side. So, I did a little more research, and I thought I'd write it down in case it's useful to anyone else. A few options: 1. Blender, like Eric said. They've got high quality stuff which you can reuse, the problem is…
Hmmm maybe in chronological order. 1982 - Finally beating Donkey Kong. So many quarter wasted. 1987 - Beating the first Leisure Suit Larry game 1993 - Having visions of running through hallways with WW II Nazi emblems after playing Wolf 3D 1993 - Sitting alone for hours playing Blake Stone. Really started getting me into…
[ QUOTE ] If an unkown studio had made the same remarkable game, only with an unknown franchise, they probably never would have gotten nearly as much press as WoW did [/ QUOTE ] Blizzard clout would have only moved boxes off store shelves. Its the game design and the art that keeps them logging in. I personally feel that…
Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…
The fascinating effects that changing qualities of light and shadows can have on a game? Can you add examples of any Games, MODS, Tech Demos, Artists that has interesting lighting. [ame=" https://www.youtube.com/watch?v=kD5F54SZkMA"]Limbo | trailer E3 XBox 360 live - YouTube[/ame]…
don't worry, i'm still working on my other projects. there will be more enviro destructo and concept tagging, but today i did something a little different. while checking in on Abhishek's workflow improvement thread and thinking about tips i could give him about proportions and making orthographics for characters, i dug up…
This is first Sketchbook here. Though I have posted on separate threads often. So to start this of, here is a new WIP. Update01 - Hello Folks ^_^ I recently noticed that my portfolio is lacking game art to show-off. When the title under my name is 3d character artist for games (It's silly of me to notice that just now ;p…