Hello. This is for Environment modeling... I dont care much for character stuff, but if the technique transfers, great. I was wondering about workflow surrounding this subject. Ive seen diffuse textures line up with incredible accuracy and detail to corresponding normal maps and I am unsure of how exactly this workflow is…
The most part of character creation i have is the time to do proper topology. My only work for now, is only high poly sculpting, the other part it's done by other people. I tried to follow poly wiki for character topology, but i have no use for that. For me works a good video tutorial how to do that, than pictures which is…
Hi I'm new to this site and have been working on a statue/fountain that I plan to put into UDK and make use of its effects system etc. I'm mainly concerned about how I'm going to make the statue look more like stone before I transfer map the sculpt to the low res. I know the anatomy of the skeleton isn't 100% accurate but…
Hi there! long time lurker, and newbie poster here :p . I was just wondering, after playing around with various paint effects like Grass and various plants, I was wondering how compatible and effective would it be to bring it into a game engine (ie: Unreal)? due to it using a built in material in maya and not a texture…
Hey guys, so this is my first attempt at baking a high poly mesh onto a low poly! And first time using quad draw which is pretty fun.. The next deal was to unwrap then bake it. What I did was use Lighting/Shading > Transfer Maps. I went through all of that and baked it. Now my low poly mesh has some of the normal placed…
It's been a log time since my last post on Polycount... so here we go again!!! This is a 3D real time helmet I made trying to improve my hard surface skills and find new ways to texture in Substance Painter. I've used the awesome concept from Soufiane Idrassi as a reference. Love the mix between the curves and lines in the…
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Hi all, Thought I'd start a wip thread for my latest project :) My aim is to create an airship dock in UE4. I haven't got much experience doing next gen art for games so thought this would be an ideal project to start as there is lots to sink my teeth into. Of course any and all crit is welcome! I want to create a…
Not really imo. It's worth pointing out in this case because it's exactly what its for (at least in my practice). Both ways you want to leave the internal extrusions until last. With both you would need to "mask" what you don't want affected if later you need to modify the topology, the spherify you would make face…
It doesn't matter what it looks like in Mental Ray, unless for some unique reason you want to use MR for your final render. Which engine are you going to be using to display the final model? That is where you want to be checking for errors. I would recommend you export both models to Maya and use Transfer Maps to do your…