BradMyers82: Thanks for your compliments on the site. It WAS a disaster on Friday, but is much better now, and can still be made A LOT better, but that will come with a little more time. I TOTALLY agree with you on making everyday characters. I'm in the process of one right now that I'll take into XNormal at a later date.…
mrsincredible, I'm not an expert on the subject, but the graph that shows various salaries only shows the average. Living in San Jose, you might be able to expect more, as the cost of living may be higher in your particular area. There are a number of other factors that come into play when figuring out salaries. The skill…
Yo ae. looks like you're getting that nasty ass Kernal error... this is how to fix it (or this is how I fixed it). Copy your UTGame's folder in the My Games directory (should be in Your Documents) and paste it somewhere safe (this is for backup purposes). Now go into the UTGame's folder in your Documents and delete…
Ok. I studied some UT3 models and refreshed my mind. I understand the Actorx importer does the triangulation by itself, but the holes made the import tricky and the editor showed the mesh with less tris than it should..it reduced them. So I saw it is better in case like this to have much control over the tris topology and…
Just got back from seeing it. Figured, skip the fireworks, and see this movie in an empty theater. I am a fucking evil genius I tell you! Barely any fucking stupid rude kids in the whole place. Instead, two cows decided to sit behind us and eat their cud, err..popcorn with the mouth open. My wife and both turned and stared…
Thanks game dev for the feedback. I should have stated that that image was just a quick screen grab demo of what the textures look like in real time... the problem with showing complete materials off is that you really have to be able to interact light with them to get a good sense of critique for them. when you say flange…
Well if you want a subtle different feel than the real world I would play around with different colors for the atmosphere and sky. A Erie green or a slightly luminescent yellow would definitely give off an other worldly vibe. Lovely painting btw.
Howdy fellas ! I decided to do a very quick env during down time at work, where I don't have any modelling programs, so had to resort to megascans and my epic library. Took around 4-5 hours, excluding waiting time for shaders/loading/light bakes. Here's a cleaner beach shot And this cute little cave that was built for the…
Hi guys, this is my first attempt to do light maps, I've read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions. 1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ?? 2 - Can I have massive…
Hi guys. I've been on this forum for a while without posting anything. So err.. I'm still in high school, and entering the game section at objectif3d next year. I'm also working on a game called Par Amour (2d rpg). I'm also searching for someone to work with on small projects using udk - learning purpose. 2D A sprite from…