Mostly you need shader artists, the modelers, the concept artists and texture artists, and technical artists/programmers working in tandem. A modeler can get a long way but it often starts to fall apart in real time where there are just elements they cant get by default without doing some serious shader and texturing work,…
Glad to hear that, Toy Story 3 was my last game at Disney Interactive. Anyways, I totally agree with you. I find myself purchasing only 2-3 games a year, and it's usually because of the art and rarely because of the gameplay. I'm tired of 'kill the enemy' being the core mechanic with some type of super power side mechanic…
Landmark is just amazing. I didn't realized how voxeles can change perception of grind until I spend 5 hours straight (!!!) just mining resoources. I won't be able to play any other game that involve resource gathering, without using voxels. It just won't feel right, if I won't be able to dig into ground to exploit metal…
Sorry I was short on details. We are putting horses in it and you can have 2 people on it (1 to shoot the other to control the horse) if you are an elf or dwarf scout u can whistle and a near by horse will come to you, anyway the wizard class and mage class have an invisiblity spell thing and various other spells, the…
/me puts on wizard hat The most crazy complex, simple idea I've seen in a while. Are you thinking this will be a Paper/Pen game or is most of this going to be handled behind the scenes in an MMO or RPG? Your characters seem kind of watered down, I don't know anything about the stats or what they represent or how they…
The Portrait of a Champion Contest is Coming Soon "If you are up to the challenge, then we invite you to join the Diablo III Portrait of a Champion Art Contest. We ask that you use your skills to immortalize a mighty champion of Sanctuary. Perhaps your original artwork will capture a monk, deep in meditation, calmly…
Hello Polycount ! My name is Zombard and I'm finally participating here after a long time of watching. I'm aiming to work in the game industry but I feel like I'm not practicing enough and that I could be a lot better with some bonus motivation and feedback, so welcome to you, please comment on what you like and tell me…
I've tried tight cards with a handmade strand, just as a test, and it's....plainly terrible. What you see here are patches of 2 meters in diameter covered in strands 20 to 40 cm tall, 2 to 6 tris per strand. About 4.8k tris per patch. This is what it looks like without mipmapping. This screenshot cannot deliver the painful…
added Altostorm Rectilinear Panorama to the list,- which is fairly unique and one of the main inspirations I had first- though i did not remembered the name at first. http://boards.polycount.net/showpost.php?p=831141&postcount=2 url of the software: http://www.altostorm.com/rlp/more_info.html#userinterface I tried it once…
Thanks for commenting Mio, lighting is definitely my weak point, but i am glad you like it! Thanks for helping out again cholden. The UTPostProcess_Console seems to be obsolete, but you mentioned the term "Post Process Chain" and that was exactly what i needed! I've figured out i can create my own for it. I wasn't aware i…