Hello everyone, I am currently working on an indie game called The Last Artefact - a 3D platformer with FPS elements integrated into the gameplay. I plan to continue to share my work in progress and updates of the game in this post, including screenshots and possibly videos. The atmosphere of the game centers around a…
[vv]129002578[/vv] Toolbag 2 | 2.07 Update, Marmoset Viewer Now Included! Today is the day! We can’t possibly overstate how excited we are to announce the release of Marmoset Viewer, which is now included FOR FREE in the Toolbag 2.07 update! Marmoset Viewer brings the power of Toolbag 2 to the web in high quality, fully…
We are a team of seasoned artists covering AA and Indie art production at affordable rates. We are passionate about coming up with solutions to reduce production costs, ensuring everyone can access high-quality digital art. Based in Hungary and Turkey, we are available 18 hours a day for effective communication with…
When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…
Yep, that's much better ram. Also, just my opinion but I'd definitely recommend spending a bit more for either a 9800X3D (the huge amount of extra cache can help performance more then then a few extra cores in a lot of cases) or a 9950X if cores are significantly more important for your use cases. The 9900X is OK but it…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
@sacboi, I appreciate it, but I wouldn't be able to get as far as I did without knowing these :) I'm mainly working on a simplified version of this mesh and use DataTransfer from it (haven't done any fixes on the final weight-painting yet). The problem is not in tools themselves (as far as I can tell), but more... basic -…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
I didn't have to do a specific test because I knew it worked. But I have also been doing stuff with Maya and Maya LT recently. The modelling tools in MayaLT have full parity with those in the full Maya, and that includes all the improvements made with new modelling toolkit (built upon NEX). Personally I've never had any…
I think it's good, but i'm not super found of the mouth area. I personally like to lay it down simply, using very few primary loops like this : -#1 and 2 : two big loop around the eyes -#3 : one tiny loop around the fleshy parts of the nose (around the top of tip and nostrils) -#4 : one big loop right under the nose, going…