Nice, a new challenge! Whenever I see a chest, I have to model :sweat_smile: Probably will try to keep it simple (as always), maybe just geometry and diffuse, roughness, metallic maps. Looking forward to see what people are making. Edit: Started painting a texture atlas. Previewed on Sketchfab. Edit2: Continued with the…
After taking a look to the tools of 3d Coat I felt the manual edit tools were imprecise: * Lack of bridge (that is big) * Confusing visualization with parts of the topo hiding inside of the high res. Yes I know you can inflate, but even then is a problem and inflate distorts. * When doing manual editing frequently new topo…
Welcome to Polycount! Did you know you can embed images directly here on the forum? You can use the URLs from Imgur, or you can just drag-and-drop them directly into the post editor. It's generally better to embed images, than to ask people to open a link to see things. Less steps for people, and if you remove friction you…
yeah that's leaf instance, which I forgot to hide 'kind of', I also wanted it in the foreground to see how much it popped towards the viewer I have been recreating the scene in unreal, but have been a bit ill, so haven't been working on much of late EDIT so i find these are best to view in DEO VR player. has a lot of…
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…
"One day, a king asked his blacksmith: - Create a weapon for my elite warriors; all soldiers should be able to recognize their leaders from far away thanks to the sight of that great blade. - Your Highness, what would you suggest ? - Hmmmm... A golden sword that would shine like the light of god, announcing the best…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
Yes it does. On a Editable Poly object (or within the Edit Poly modifier) you set the pivot to "use pivot point center" it will scale independent selections around their own pivot center. You can also use a edit polygons tool called "outline" to shrink each selection based on its individual boarder. Oddly if you select…
Edit: Yeah i know how it feels the scylla project was pretty intense i can only imagine this. Hot dang this is nothing to sneeze at in terms of efforts, this is still amazing the quality was top notch, if you can manage anything i wouldn't mind seeing any updates inside and or outside of this challenge. Keep on, keeping on!