Studio CD Projekt RED - developer of video games based on RPG brand - The Witcher ® and Cyberpunk ® - is looking for ambitious and motivated people to work on two current projects! We are currently looking for talented and passionate people for these positions: Senior Engine Programmer Senior AI Programmer UI Programmer…
Hi everyone, I've worked with my team on an interactive dance performance project featuring real-time 3D graphics and procedural sound controlled by performers using sensors. The project is named FraMESHift: here's some info! https://vimeo.com/53582748 http://projectframeshift.wordpress.com/…
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if I need to make adjustments. Here's a breakdown of my recent work with estimated completion times: Portfolio Link:…
Sony's Project Morpheus Yogscast Kim behind the scenes at Sony to find out more about Project Morpheus, one of the latest developments in virtual reality gaming! www.youtube.com/watch?list=UUY5h3NK0UTilkeOBTMSZZng&v=DKD4swVKY0c#t=283
Just thought I should share A 3D-printing project I have been working on at my internship at Creativetools.se in Sweden. The project is a Modular Castle playset with various types of props and animals. Not all the files has been released as of yet because we are releasing a model a day up until the 24th. Here is link to…
The model Epic seem to follow is to use content packs and import them into your project. This is the safest way to approach it since it prevents project specific changes propagating back into other projects and breaking things. Obviously for textures/meshes you can simply store the source png/fbx data outside your unreal…
[ QUOTE ] why do you want to fight with something as complex as a morphable human body system since you consider that you still have progress to when it comes modelling experience? [/ QUOTE ] Ah, that's just the trick. This project is by no means a 3D art project: it covers a good number of skills, including graphic…
Hello, I was curious if there is a way to create a new material tab for a new mesh added to an existing project file. Here is an example: Say i have 3 boxes and texturing them, now say i decide to add a cover for one of the boxes, i add the cover in 3ds max and re-export the grouped mesh. Once I re-import the mesh inside…
Hello! Could anyone offer an advice on this? I am trying Mudbox now mainly for its 3d painting and projection painting from Photoshop. However I have encountered this problem that totally ruins it for me. Basically, I export the screen to Photoshop, paint over there, export back... aaaand it projects my strokes into wrong…