Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
My honest suggestion here is to just take a step back and follow some tutorials. I'm not gonna pretend to be the authority on learning because I'm still learning a lot myself but Ive read a few of your recent posts and you don't appear to be grasping many of the fundamentals, resulting in you getting stuck, getting…
Quick Update! Hi all I thought I would post this as a reply rather than starting a new thread. I have took the feedback both Anthony and Einar provided and produced a new showreel. Before I go ahead and modify my site to accommodate this I would like some feedback on the latest version if possible? I have made this reel…
Be careful with that man I did that often some years ago and I could have been a lot further in modeling if I didnt do that You learn way more if you have to follow something, else you will avoid all challenge and just model what is convenient. Also your own designs will not be good unless you have great (concept/ID) art…
I've made a setup like that. Basically I let the IK conrol for the hands follow the object in question and animate the position of the object. I have the IK control of the hands parented to a locator that has a transform constraint to the objects bone. That way I can animate the position of the hand freely even when it's…
As far as I can tell, the idea is to create the hair strands so that they follow the UV layout of the hair cards you unwrapped before: You are not supposed to unwrap the strands themselves. They will only provide geometry information which will be baked onto the textures of the hair cards. What might be confusing you is…
as much as i am loathe to agree with weiser (heehee), the myth that ebonics or black english dialects are not "proper" forms of english is really kind of insulting. they have a codified form useage and follow grammar rules the same as any dialect--linguicists have compared it to a variety of dialects in different…
Hi there and a happy new year to all! My problem is regarding creating a texture in Zbrush using Polypaint. I followed the tutorial- http://eat3d.com/free_zbrush_xnormal_pipe Which basically shows you how to create a polypaint texture into a diff use texture using Xnormal for use in Photoshop. By following the tutorial i…
I'm trying to make some trees in UE, and found this as method which looks great. I've been trying to achieve this in 3DS Max by creating my basic sphere and then sticking on the planes. But every time I use edit normal's and try to unify them, the planes do not take into account the sphere and will not follow its…
Hey there, I'm following along in a beginner's fundamentals tutorial from Pluralsight, It's a great tutorial and I'm understanding the concepts as they come. However, something is going wrong in my run through. This gif is of my cube https://gyazo.com/10218081cd7d08607a2a84806944b86e My node tree or whatever, sorry And…