This is right. If you think about it, you want to keep a 4:1 "pixels to game-units" ratio, so if your object is 32 units long, then you only need 32 * 4 = 128 pixels of texture. Basically, a 1024x1024 texture is far too large for this object if you want to maintain a 4:1 ratio. As you can see, if your object is only about…