I'm currently making some tools to cleanup empty shape nodes in maya. I know that the shape nodes are essentially containers for vertexes and so on but does anyone have any insight on why maya would create an empty shape node? Is there anything wrong with just deleting these shape nodes? They seem to cause a lot of…
I just wanted to follow up real quickly! The OneMinus trick does not work. I pointed out earlier that the issue behind is more systemic of how the system is interpreting the roughness map. Right now, a value of zero will give you a sharp, clear highlight and will also use the highest quality cubemap (the non-mipped…
If you need your game to be as open-source and budget-friendly as possible, I would advise developing it in Actionscript 3.0 with the Starling framework. You should be able to use AIR for cross-platform support. This route will allow for nearly-free development without any licensing fees. The access to the full source code…
Different ways to do it however the following should give you an overview: -You have a basic character mesh for the character (nude character more or less). -Several basic character meshes are sometimes skinned to the same skeleton for the animation. This is the case in games such as World of Warcraft (male and female…
Anyone know a node based planning program where you can quickly make nodes with text/images in them, and drag relations to other nodes? I was looking at the nodes in UDK and found it so much easier for me to gather my thoughts by using it, however I need to for planning and structuring with other programs/tasks. Anyone got…
And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
Tangent baking issues are never obsolete :) But, 3dsMax has 3 different tangent spaces you can choose in the prefs to decide which one to use in the viewport. I tend to use the Maya one because it gives me better results and I like to use Turtle or Beast for baking the maps. I think the legacy tangents are the default…
One of our modelers made some new road textures this week. One of the blueprint guys got a major section of core code completed this week. Looking for more people, especially CSS website coders and animators!
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…