Hi there folks, I'm currently working on a base mesh for humanoid characters, and I want to set it up with optimal topology for animation. I set a goal of ~30k tris as a limit for a character, this base mesh at the moment is ~4.7k. I want to get some crits & tips to improve it. I believe I can shove more tris since I'm…
@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…
We’re thrilled to announce the release of Marmoset Toolbag 3.04, a free update for all Toolbag 3 users. 3.04 brings a number of exciting new features and enhancements to both Toolbag and Viewer. New baker outputs and workflow improvements, animation support for Viewer, and improved shadows headline the release. Click the…
We are a team of experienced 3D and 2D artists and we have cooperated with many party of the game companies and individuals, we will provide services in high quality of creativity, artwork and technoloy. "Funny" and "Perfect" is our style. We are ready to make your project to the next level for indie prices. Our services:…
new update released, very big functionality update! Version 0.3 now features lots more control for the user, though there are still a lot of dead ends that need to be fleshed out. (it's a big script, and it's not the only thing i'm working on :p ) read the update here:…
Hey guys, I've decided I'm going to try to do daily animation exercises with a simple character I made to keep from getting rusty. I was working in the game field, but budget cuts rendered me... obsolete :( Trying to find more work now while keeping income working at The Home Depot. I'll post what I have here when it's on…
Hello guys here! We're indie studio named 3rd Element Studios. We have currently 13 guys that are working on our first project named Descension. It's 3rd person adventure game that is powered by UDK. Because the game is 3rd person, we really need very good animation and rigg for the character, so we're looking here if…
Team name: Team Ko'Mano Project name: Various Casual Titles Brief description: Team Ko'Mano was formed in 2007 by a group of enthusiastic hobbyist game designers turned semi-pro. Since then we've worked diligently to improve both our skill set and our portfolio. We have a passion for game design that stems from our love of…