I'm max user, so i don't no what's going on here, i don't no if the problem is my render, if is the low poly mesh..... :( Look this in topogun making the low poly mesh with high with reference... I has Gts 250 video card
Thanks everyone! <3 Small update: 512 x 256 Tileable Bricks Bigger version here: https://dl.dropbox.com/u/58237309/Portfolio/AndyHansenBricks1024x512.png Hopefully some different materials soon, thanks again for looking. :)
If this is happening the size of your alphas could be too large (zbrush likes small alphas: 256x256px is a good size) and/or the geometry is too low res. You need a million poly's + for micro details to show up and look sharp, try modelling the large cracks by hand then finishing it off with a good alpha.
Maybe I misunderstood this from UDK but since they're separate pieces being driven through a facade script, shouldn't the lightmap be different for every piece that's being reused? After all if I had two props in a scene the lightmaps would be different depending on the lighting in the surrounding areas, right? Is it that…
Updated the original post with new needs and information. Please understand that this is volunteer work for now, but we can absolutely set a price for after the fundraiser is complete. We are aiming at this fundraiser pulling in approximately 250K, so we would like to show something heading toward that level of work. And…
Mmhm! I'm trying to hit around 300 to 350 - I brought in some generic fist weapons and those were around 250, with the two handed weapons being between 300 to 400.
I think someone already mentioned it, but I´m not sure. How about "Create a main character/boss/enemy for one of the Side-scroller BEAT-EM-UP Challenge Entries" You could choose an Entry you really liked and try to create a character that fits in the enviroment, story and stylewise. It wouldn´t be that lowpoly…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…
That depends on the platform and on the game. A handy game car could have 50.000 faces and a PS4 car can have up to 1million in the showroom. Gameplay cars on PS4 are around 250.000 faces. Character on the PS4 are up to 80.000 and more. Lowpoly is everything viewable in realtime in a Game Engine.
Hey guys! I didnt have time to make last week's update, was working night and day to finish the piece before the end of 2016! and guess what? I made it! So last week i finished making the props, i then unwrapped the models. Most of the assets did not have any unique textures, instead i used the tileable materials shader to…