Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
Hey ladies and Gents so i wanted to post this here for awhile but my internet was offline for 3 days so i started to work on my Arcade Singed skin and completed it and will post all the progress shot's and rest here all together since i never had any days to update it all hope you enjoy and let me know what you think of it…
Hey all, I'm starting a new long term project. One that I've been wanting to do for a while. This is where the progress for multiple characters will exist...over a long period. ________________________________________________________ Vertical Slice ________________________________________________________ The Brief A series…
I started another thread which actually brought up issues about how to make proper normal maps. Ive started to question if my system for making them is proper because it's not the usual way. My system is cobbled together from several diffrent tutorials. Up until now no one has complained but it would be good to make sure…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
Hey guys! I really appreciate the thread that Jeff Parrot created for the gumroad tutorials (http://www.polycount.com/forum/showthread.php?t=137585) and I wanted to do something similar for Patreon. Feel free to post others you know of and help me add onto this! I've marked the ones that seem to focus more on fan art than…
It does actually look like you are improving. Maybe you are just improving a bit slowly. Your FFXV guy seems to have better anatomy than your older stuff on art-station. At least as far as I can tell as an environment artist. Maybe you just need to break out of your comfort zone for a while. Instead of doing another…
people should be displaying the vertex count of an object anyway... and showing a wire-frame. Triangle count, quad count... who cares. It's the vert count that matters. But most people are going to want to see "tri-count" because most people are from the days of game dev where everything had to be triangulated. But if your…
i was just baffled how any company would accept 12 weeks. i can understand taking 12 weeks if you are learning (as the OP explained) but that's a crazy long deadline in any production environment. i'm not attacking the worker, rather attacking the companies. but in a game industry context, surely one must realize saying it…