@ Dan! thanks for the crit yeah, you're right, i created basic mistakes on creating the model. i should throw more edges on joints while making basic mesh to make it more friendly while rigging. At first i want to make female char wearing solid spacesuit, but due to limit of time and lack of technique (this is my first…
Hello everyone!
Am the lead programmer and project manager for a game name Rift In the
prophecy, and we are trying to build a desert city for your game. We already have some people working on
the whole thing, but we still need more hands and different
talents to really make it awesome. The city is
a crystal mining and a…
I'm a newbie trying to learn normal map baking, I'm using Maya 2008 and for the most part it's going well except when I try to bake cylinder type shapes. I've been using Ben Mathis's normal map workflow http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm to help me but I still can't seem to get the same results as…
Modo doesn't have modifiers. It's around a principle once done, it's done. Blender is more like 3ds max. A lot of live stacked modifiers. It's so a huge advantage that really overweights slightly less advanced and less context aware mesh modelling tools. Sometimes I watch Houdiny videos and think: ok, I can do same in…
In all honesty True space was a disaster in regards of user experience. And real time viewport was more like directX material in MAx with unusable node editor. ShaderFX had been born around same time and so much simpler to use before Autodesk bought it and turned into non stop puzzle same as their creation graph . I am…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…
Well, you're a bit farther along than I am in some ways. My mesh is already linked to a skeleton and animated. And the way my 3D suite (3dmax) works, you can't scale up the mesh and skeleton and the same time. And if you try to scale up one or the other - well, let's just say the results aren't pretty. So only option would…
Probably a thousand different threads on workflows and techniques, normally they do not touch from start to finish, but just in the wiki itself there is a great knife tutorial made by a fellow polycounter that goes over his workflow in 3DSMX from modeling from concept to textured asset ready for engine. Tutorials on…
Hello , I'm Belias's friend and we used to work in the same company as video game programmers , he skipped 2010's Summer course of his Engineering studies and making video games for a T.V. station at the moment in addition of some various projects . He managed to get some money by designing websites for people .. he gone…
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about. Name: Exile Online Genre: Cyberpunk Dystopian MMO Estimated Launch: TBA Voice comms details: Teamspeak 3 (server eurots7.gameservers.com:9129) No password required Website: http://exile-online.com/ Facebook:…