[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
Hey, So I recently convinced my studio to get a couple of quixel suite licenses. I had used the old ddo and liked it (though it crashed sometimes, not even close to this) so I thought it'd be a good idea. Also the entire logic has changed, kind of annoying. Using Photoshop CC with latest update, along with marmoset and…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you and your family. You will be fully supported in finding a nice place to stay, organizing…
Hello ! Well, this explains a lot :) First of all congratulations for your willingness to learn and study, you seem to have a great attitude towards all this. I would say that the pictures confirm that you are in a bit of a self-made echo chamber so to speak. You've obviously found something that works well for you, and it…
Check out the work from CGMA student Christen Smith , who shows us how he created an amazing modular set that he did Anthony Vaccaro’s Organic World Building class with CGMA. Intro Looking back, I believe my last article with 80.lv was almost 2 years ago on the Dead Space Cockpit, which in hindsight was at a very high…
These baking artifacts are caused by the convergence of a number of separate but related issues. Material artifacts: The material on the high poly model is generating additional surface information that's causing normal baking artifacts. Removing the material from the high poly model resolves this issue. The material on…
@floon I never decimate my meshes, unless it's a character going into Marvelous Designer. To speed up simulation performance. But for baking I go with the original high poly model to get best possible baking results. Also, I always use .obj for baking. I haven't encountered shading problems when getting an .OBJ (yes,…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
@Mark Dygert Well, obviously the ending of Softimage has people frazzled and for good cause. It probably feels like a slap in the face to have a tool you have used for years to come to an end. That said however the same people complaining that AD killed Softimage are the same people complaining that AD has too fragmented a…