Hey everyone, I'm trying to pick up on character modeling and currently working on a female character body. I'm very unfamiliar with the Topology of human meshes or Characters in general and would like to ask for your feedback on what I currently have. I also just picked up on Anatomy which is why my model is so super low…
Hello! I'm new member here and this is my first post. I look forward to hearing from you all! I've been working on and off with this Kirin model. I was recently working on its backside and noticed the muscles in the area were looking stiff and unnatural. I would like to know what others think about it and possible feedback…
The autopsy theatre I wish to create will be in the present day, although it will have been abandoned for about 10 years. This is a long enough time for there to be interesting decay with little to no actual structural damage to model in. The focal point of the scene is the autopsy table, as that is what the entire room is…
Hey everyone, I finally decided to join this forum I've been hearing so much about, hoping to get some REAL critiques from real artists in the field I want to enter. I've been working on this model for a lot longer then I should have, lol. I'm finally at the stage where I'd like to start applying stuff like normal maps and…
Draft concept for "Arch Angel", a co-op project I did with two of my colleagues.Each of us will build a concept, 3D model and handpainted texture by ourselves. The art direction for the project will be a little closed to Darksiders visual styles and feel. Currently I'm kind of certain which concept I'm gonna follow but I…
@kmacneil91 Thanks! I will spend more time on the hair once i have a better understanding of how the character looks like as a whole. In the first WIP i had a general naturalistic proportions going for her (except for her head of course) and I figured id try to see how she would look with bigger thighs + hips compared to…
Alright, so I did a little playing around with Sculptris, and was having a pretty decent time sculpting on a triangulated mesh. I noticed that Zbrush's Unified Skins were adding some triangles as well, and they were really not noticable to sculpt with. That led me to trying this, which is sculpting on a decimated mesh.…
Hello fellas! As you may see this is my first post on this site, i just got a tip from a friend about it and you guys are really talented! I thought this would be the perfect place for some critique about my 3D work! :) So this is basically a M1911 Colt, i wanted it to have the WW2 style and i'm not really that good at…