Hey everyone, I finally decided to join this forum I've been hearing so much about, hoping to get some REAL critiques from real artists in the field I want to enter.
I've been working on this model for a lot longer then I should have, lol. I'm finally at the stage where I'd like to start applying stuff like normal maps and etc. I do need some help figuring out good ways to generate those types of maps, though. I bought Crazybump but organic stuff doesn't seem to agree with it very well, especially since
I'm using Maya 2010.
The model is meant to be for a Current-Generation game. She's currently at 15,399 polys.
comments? Critiques? Stuff I can improve upon? Helpful tips on how to produce good normal/spec maps?
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I'm considering re-designing the character's look and re-modeling her. Even though i feel like she was already almost done it's becoming obvious to me that there's still work I need to do.
What, they are? Honestly this is the most feminine shoulders I've been able to model...any helpful hints on how I can make them more feminine?