12.07.21 3DCoat-2021.01 - Reassigning shaders fixed. - "View->Show separate axis" works correctly. - If the scene has nodes attached the baking dialog will remind to bake nodes first. - "Bake->Bake w/ Per Pixel Painting w/ Displacement" bakes the color from layers and shader correctly. - Nodes baking into scene correct. -…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes: • Real-time 3D visualization • Environment art • PBR workflows • Interactive XR experiences • Architectural visualization • Unity-based experiments and optimization…
Are you using a mouse with your laptop? I typically use marking menus for most everything, and hotkeys for my common tools: shift w: (old) split poly tool shift e: insert edge loop shift r: slide edge shift s: merge vertices ctrl w: ... I can't recall right now ctrl e: merge vertex tool
You are just being paranoid. Having another degree helps you be well rounded /w life experiences that aren't just focused on one single thing. Whether you have a degree or not, its all skill based. So just prove you can do the job and you'll be fine. :) I have a 4 year BA in finance /w no art related education.
Wow that's pretty technical :poly124: . Just did a quick measure up post 13 (W) 13 (D) 188(H) which is about right if i remember correctly. and the planks are about 25 (W) 3 (D) 190-180 (H). Planks are a bit wide I agree but it seems to look right in the editor. (I assume CryEngine works in Metric btw).
Strange you're bringing this up, Makkon. I had a big discussion about this very subject with the devs on Twitter a little while back. Actually, the issue sounds so similar that I wonder if we are even talking about the same person... Since I've already spoken w him about it, he won't mind me using his name. Noah Bradley is…
i never noticed this...but the tweak brush seems to have a lock on it, to a degree. i can move geo with it...but only to a certain point...then it stops. there a setting i'm missing for this? also, w/the move tool...i'm tryin to move a separate body up towards the next of a character. but when i try and move it up…
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…
Nice. Saw some Fallout in the concept but the gear def takes me back to the work of Terry Gilliam. nitpicks. maybe would have messed with the form of the boots w/o playing that region detail up too far, and w/ full gear the guy looks a bit out of balance. tho I get it is a shared pose in the other renders, could use…
That must just be a visual thing. The velocity is the same with both 1 or 2 buttons pressed such as when pressing just "w" and pressing "w + s" you get a velocity of 6. My guess is that it's a optical illusion or something like that. For instance, when you are moving vertically, you move the same speed as when you move…