This sort of thing makes the rigger in me shiver.. If it needs to deform in engine, I'd use a blendshape/morph or make a cunning rig from a few bones. If it doesn't, reset the transforms before you export it. I'm not sure what unreal can do WRT non uniform scaling in engine but I'd usually avoid any sort of wonky…
Hello PC. I am little bit new to Maya, and having maybe dumb question but it's giving a huge headache. I am modelling npc for stalker game, and export gives me such error "can't find parent bone bip01_neck" the problem related to the biped or joint (I guess it's so called in maya) I used to reach Schematic view in max and…
Have you ever had one of those assignments where you could have had it done had you simply not put too much thought into the process? I'm having this issue right now. My current project is giving me a headache. Differences in asset scales yet sharing the same textures and texel resolution and using rectilinear U V's and…
sometimes when i plug an rgb output in to a greyscale input itll automatically create a greyscale conversion node which is smaller than normal and attached directly to the input. Is there any way i can do this manually? I would like to do it for gradient maps as well. also, is there a way i can minimize nodes like that…
[ QUOTE ] Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model [/ QUOTE ] Yes you are right, the backside, the b00bs etc isn't that well done on that model, but I was just posting it as an example on well done female upperlegs, and there is really no…
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Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
[UE4] '80s Industrial Zone | Speed Level Design [UE4] '80s Industrial Zone | Speed Level Design Hello everyone! My name is Kaan Tekin. Today i'll share my '80s Industrial Zone scene video with you. Hope you enjoy. Actually i wanted to creating scene like this after playing Mafia III. I called my first scene like this one…