Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
What I like to do for likeness (even though I am fairly bad at it) is to limit my references to one movie/show as actors faces tend to change over time/for each role a bit and also makeup and camera lenses make a huge difference. Picking consistent references then overlaying them over your model to hit the likeness usually…
Hi, I'm looking for a way to scatter onbjects in dragon/snake scale like pattern in Maya. Surface is uneven and doing this by hand is out of the question. Scattered objects need to be separate objects, so no displacement solution. something like thins
Are those actual mesh data? Can the player enter them or interact with them? The reason I'm asking is because at an angle of 45*, there is weird bulge on the objects inside the cube, this can especially seen at 00:45 mark, where the Blue Geod like Cross starts flickering and glitching really badly. So yeah, most likely…
I've slowly been getting back into character art and need to work on my anatomy more, so I decided to try and attempt a likeness sculpt. I'm fairly early on and still trying to refine the forms, but am having trouble figuring out what exactly needs to be tweaked. I'm at a point where any change I make just ends up looking…
Time and again, I run into these weird artifacts when baking out AO. When looking at the problem it seems like it could be coming from smoothing groups. But after many different variations in my bake, i cant get past them. Any clues anybody? I don't know how I solved it in the past. I think i just blundered though blindly…
So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
Is it possible to chamer edges in maya like it works in max? Found that great vid on "low to highpoly": https://www.youtube.com/watch?v=-rz5_CCWQz8 He is working in MAX: His Base model looks like that: and this is mine: now when he chamfers the model, this happens: and what i have read, "bevel" is the closest i get in…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
This may sound sort of crazy, but when I did some traditional animation I tended to prefer actually doing my keyframes and some tweens on paper first rather than in a program like Flash, that's mainly just because I felt I had more control and I'm not fond of how the paint brush's size stays consistent with screen space…