I'm doing a small lakeside scene in CryEngine. Would love some crits or suggestions on my modelling as I go along. Much appreciated. WIP dock. Thinking about making some of the planks uneven or a bit bent.
I have blocked out this vampire scene in Zbrush, then rendered in Lightwave. I like how a character can be quickly blocked out in Zbrush :D I'm still figuring out hard surfaces between Zbrush and Lightwave.
just finished this, my 2nd vray project pretty happy with it overall, learned a whole lot about post production and the render elements output. gonna go back and re process my forest holiday scene now.
Thanks guys. And yes, the story is not complete. I'm simply trying to improve on my texturing and was looking for feedback on the quality of the textures. The wallpaper is something I'm not satisfied with at the moment, going back to the drawing board with that one. This scene will completely be populated and torn apart.…
well trying to reduce this to a high poly model i have been thinking about the background story of my scene. "Where the player would be looking from and how would he see" kinda thing so doing this i reduced the poly count on the cathedral by reducing it on the opper windows.. the ones that are farther away and a player…
Hello, quick question... Where can I find a UE4 scene for I work on it (Fire, Water, light etc) and put in my portfolio (giving the credits). Sorry for my English, it`s not my main language. See ya
http://exoside.com/zscenemgr/ If it operates as cleanly as the videos make it look that will be a huge upgrade when working in complex scenes. https://youtu.be/KcVdqnz_4pM
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…