Yeah, just got it and im loving the concept behind the multiplayer aspect of it. It would be awesome if they sort of did a bigger version of it. Maybe a whole city to roam around in with different missions for different players and they would intererfere with eachother. Some people would join up in guilds, others would…
For me it is now so much harder to enjoy some of my games, I've even become way more filled with vitriol and rage. I've yelled at and throw more controllers recently than ever as a kid. Really though, it's because I can't enjoy them from the guilt. I'm guilty of not making art when I play them, and I'm shackled to work…
What didja wanna know? Heheh I know, endless pimpage, but some of that info can be found in pics here... http://wiki.polycount.net/Limb_Topology I'm also curious about what skinning/weighting methodology people are using these days. On the cowgirl, I used good ol' tried-and-true vert weighting techniques I've learned over…
I got another bug for some reason a scene with 1.7 million polygons fails saving here,- it crashes and I get a endless loop in which max tells me each time that the file went corrupt and asking if I would like to save a copy but which fails as well and so he keeps asking I never had that with any prior version of max - but…
with the current hires-hair solutions, it's far too time consuming to create complex haircuts. have you ever spent days placing control curves and adjusting masks and face endless preview render times with one of those? alpha mapped polys are so much faster and direct to work with if you need to have the hair as polys…
I think the timetrial part is like a game of its own, more fore the hardcore players. Might seem shallow at the first glance, but there are endless nuances to it. Im glad you have fun with it. If possible can you give me the #1 times on Edge and Shard 2? During development those were my favourite. I cant look for myself…
Hey guys, just wanted to share a game I have been working on along side a small indie team. Super Dungeon Bros! An endless rogue-like co-op ARPG. Medieval fantasy meets heavy metal! Super Dungeon Bros Trailer Bros charging a huge wave of enemys epic battle with some necros traps waiting for some victims If you like it…
I usually listen to podcast while making my game art. especially developer podcasts like the guys over at bungie, insomniac games and so. I was wondering if at any point you guys think you could make podcasts about game art on polycount? talk about the latest games, developments in the game industry and even game art in…
Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing…
Is this about skewed elements like this ? As rays are cast through vertices, simply doing a bake with a higher poly lowpoly would solve that issue. Copy the lowpoly > tesselate (subdivide) without smooting, and bake that + cage. Take the gained map, use it on the real lowpoly and done (unless I mix something up here ?) The…