I usually listen to podcast while making my game art. especially developer podcasts like the guys over at bungie, insomniac games and so.
I was wondering if at any point you guys think you could make podcasts about game art on polycount?
talk about the latest games, developments in the game industry and even game art in general?
Also you could even do a video podcast showing off the communites work? the latest maps that are awesome reviews and so on the possibilities are endless. also dont forget about artist interviews
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Podcasts and vidcasts take a lot more effort than most people think. First there is the scheduling necessary to actually get the source audio. And then there is the post-production work. It's no small shakes. You would have to have at least one person dedicated to organizing such an effort. And call me crazy, but I was always under the impression that Polycount was a not-for-profit kind of site. Oh sure, they get some money from click-through, and they earn some from T-shirt sales. But I really don't think the site administrators are making the "big-bucks" off of Polycount. Unless they wanted to expand the marketing of the site, there wouldn't be much benefit in having a regular podcast.
Tips for 3d / technical art? music? (A bit confused since podcasts varry from place to place)
game art related stuff, artist interviews reviews on the latest games, artist spotlights showcasing whats the top art is in teh community. just showcasing the art and artists of the game development cummunity in general.
I like artist interviews a la Sidebar and the Animation podcasts. This could be mixed with an open discussion portion, call-in comments from anyone (familiar with talkshoe?), shop talk etc. If people are daring enough someone could start a live modelling or speed drawing feed c/o Ustream. I believe it has both voice and text chat capabilities. Cool thing about places like talkshoe and Ustream is that they can archive content for you.
Single artist interviews can be time consuming though 'cuz you gotta contact people, do the interview, and do a lot of audio cutting. I think you can have a more regular running schedule if the podcast is more of a round table type of format with a few ready topics to be discussed.
Really, we don't even need to get Adam, or any of the "admins" involved in this if they don't have time and resources, or think it's a bad idea. Just have to make it the unofficial Polycount community podcast.
So yeah, the absolutely biggest hurdle is overthinking it, overcomplicating it. Start small, just general talk, and then evolve it with guests, interviews, what-have-you.
I like it!
i can be the comic relief guy!
the funny accent comedy guy! ZING!
Btw my skype name is: introduktion
You are probably right, East. I suppose it's what comes of being in a job. You just automatically approach things like this from a more professional point of view. But your idea is solid. Since there wouldn't likely be a professional staff assigned to this, starting with a more professional format and production values would be silly. Just get three to four guys from the community who are good at discussion, coming up with a list of topics, and let them go at it. You would still want to have one of them be the "moderator." (to help keep things from getting too tangential) But there's no need to formalize anything until you have an appealing rapport in place. (and a regular, manageable schedule)
Has any other art (more so 3d art) community done this before? Polycount could be a first :P
i'd be really down for hearing what the great artists on here have to say about everything from the industry to games themselves.
They begin each cast with the simple question "what have you been playing recently". It breaks the ice, helps to get the guests into a comfortable, chatty mood and allows the listener to learn a little about the guest.
Once the podcast is completed, the professional guy takes it away, edits out excess waffle and tangents, add's some music between the major topics and then releases it.
It's a format that works extremely well and has proven quite popular with non-members, if the ITunes downloads are anything to go by. I dare say it'd work just as well for Polycount as long as the hosts were chosen well.
so would it be possible to vote for what will be podcasted? (people we like to hear about/ tutorial /tip discussions ?)