Never a truer comment, I mean to suddenly abandon that which I've had absolute joy modeling and without putting too fine a point on it simply bottled out, basically afraid of the prospect that I'll fail as an artist in terms of not being good enough. So I think over the intervening years I've now attained necessary skills…
Hi all, Been working on this scene for a couple of weeks now. Done most of the major blocking in of the cave itself, added the organic elements & first pass on the lighting/VFX. Now refining the more structural/manmade elements. Anyways some screenshots:
The Throne Room which we are creating is that of a fantasy based, with elemental elements that cover the area. The Idea comes with some comedic aspects that are incorporated within the design of the throne room. https://uk.pinterest.com/SamWyvern/throne-room/
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Whenever I want to make an element the active one (like when using the active element pivot mode), I deselect it and select it again. I think it's always the last one selected.
This is a lot like a project I did recently. Only better. I can't really give and c&c, suffice to say I like it. Did you model all of the lens elements or just the front element?
You only need one smoothing group for source engine colission models. Just make sure your elements are not welded together or something. There is however a limitation of how many elements a colission model can have.
You can mask things by UV island or polygon element to avoid bleeding. Create a mask on your layer, then use the Selection tool (4 on your keyboard) to paint a mask using polygon/element/uv selection.
UI art for a mock up of a Game Title and other UI elements that were created for a Viking themed art challenge. Looking for critiques! Thanks ahead of time. I will have more info on what each element is used for and other misc. explanations.