Hello guys, i am a 3d artist, i can draw decently with a pencil but i am struggling with coming up the exact details of things. I find it easier doing subtractive sketching in photoshop and making silhouettes but apart from some major big shapes, i cannot visualize the rest. Trying to blockout stuff in 3d will only…
Its to cut in the inset panel lines with.....if you use floating geometry it doesent look quite the same. On a lower res car youd use the texture or omit it, but its worth having in on a car this detailed. I imagine therell be more of that by the time hes finished. The geo in these cases can look quite messy compared to…
yea, i realise that its allot easier said than done. For the ice, you could try and introduce a subtle red hue around the cans. That might be a simple solution to help add some depth. For the rotation have you played around with Transform 2D and the Skew node? Have you looked at the histogram range node as well? And if…
UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello all, We're looking for 3d artist capable of creating car meshes and morph animations to be used in a car customization system for our Automobile Manufacturing Business Simulator named Gear City. We're offering $20 a model, morphed and animated, that meet our specifications. These models DO NOT need interiors,…
Several artists requested access to the Crunk Car model
after watching the Channel Links video last week, so I decided to make the file
available to everyone. I believe this could be a fun model for the community to
experiment with and I plan on using it for future videos as well so that anyone
interested can follow along…
Hm, ok. I just re-exported the mesh from Blender without adding any geometry and the cage is different than with the original fbx. original - oddly also shows those pink edges as being sharp without UV splits, which isn't so when I checked in Blender re-export - there's still one sharp edge without UV split being shown,…
Hey polygons! I'm opening this thread to get some critique on a project I'm going to submit to the Hum3D Car Render Challenge. I'll be posting my workflow from concept to final renders here. All critique is welcome! The rules for the contest can be found here: https://hum3d.com/car-challenge-2017/#rules The idea I'm going…
From time to time I'm thinking of modelling a car, but always fail to find good references and give up. I think the viewers recognize directly if something is not accurate on a car, or maybe I just overrate it and that's the main issue. :D I'm looking for references for exterior and interior, precise, detailed and complete…