I wanted to start a discussion of shrinkwrapping or retopologizing a low res mesh. Say you have a sculpted head and you have a low res mesh that youd like to wrap around it or something similar to the body of this character at around 5:20 http://area.autodesk.com/gdc/ondemand12 I know you can use Make Live to snap points,…
Hi Here are some resources to help with drawing and sculpting. What do you think needs to be added for some summer time research? ------------------------------------------------------------------------------------------------------------------------------------ Andrew Loomis…
Hey, so i'm evaluating the purchase of either 3D Coat or ZBrush, i like both softwares and i currently own ZBrush Core, for the moment i'm leaning towards 3D Coat mostly for 2 things: Price ( even with the upgrade discount from Core to Full version, ZBrush is still 710 € ) and Voxels. I'm mostly interested in 3 things: 1)…
Hey everyone! I'm just curious what a proper workflow for importing meshes like stairs, or guns and such into zbrush is to sculpt detail on them. (mainly hardsurface stuff) I always do it and when I sub divide in zbrush the topology isn't very even so getting decent resolution in the sculpt in some areas is almost…
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
After reading up on this for quite a few hours, I realize my question comes down to this: What would be better for stylized anime hair, planes or sculpting, given low-poly models (10k tris or less)? (While there is an old thread for this topic, it never got to this specific question.) My current understanding are: - If we…
Luulin: Yes, body fat is considerate and I actually went in and added some of it already. Thought you were right. It would make the sculpt more realistic and would look more like the guy from the reference image.! The reason I approached it this way, was to get the muscle flow right first and then add the fat on top of it.…
Most Recent Update ================= Original Post Hey Guys :) I'm working on a likeness sculpt of Saul Goodman (Bob Odenkirk) from Better Call Saul! I started this a couple months back and decided to pick up the project again. The hair and eyebrows were done with Fibermesh but I have a lot of trouble with it so that's…
Valandar, that "Excellent" of yours would be something very subjetive. I don't know traditional or 3d sculptors without pencil skills. The guys without tradional skills always do poor sculpts, and they have more difficulties in the procress of learning, and that's why they end learning some basics. We have different points…
This isn't a case of 'step by step tutorial'. Sculpting hair/fur/cloth is something you have to spend a lot of time on - both practicing and studying forms. There are some hair imm brushes to get started but, it's pretty much the same as sculpting human anatomy: start with the primary forms to establish the overall…