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Original Post
Hey Guys
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I'm working on a likeness sculpt of Saul Goodman (Bob Odenkirk) from Better Call Saul!
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I started this a couple months back and decided to pick up the project again. The hair and eyebrows were done with Fibermesh but I have a lot of trouble with it so that's definitely something I need to work on. As for the mesh, it was originally just a dynamesh sculpt I did in Zbrush without a lot of concern for topology. There's a lot I want to improve upon so I actually did a retopology of the head and projected the details down so I have a something better to work with at lower subdivisions. I'm going to be going back to the basics and really try to iron out the form better.
All critiques and feedback are welcome!
Replies
If you want C&C, you're giving Bob a pretty structured jawline that he doesn't really have in real life. I would also like to see some more fine wrinkles in the head and eyes. You did good, but I think you can do better.
Again, great job though! Having people recognize your likeness is most of the point, and you did it for me.
Thank you! I'm so glad to hear that
I will definitely work more on the wrinkles and the skin texture as well. I was getting really wonky resolution in areas such as where the crows feet are which is why I wanted to get something with better topology and do subdivision levels rather than going super high up with Dynamesh. I'm still trying to work out the kinks in my workflow
https://www.artstation.com/p/bnAym