Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
Hey guys pretty new hear. Posted before with little response, oh well. second time around. So im working on game assets. this van was created from a original van but not ment to be a exact replica. if I could get any feedback from developers in regards to shape and design. I know textures need some work so in regards to…
In a essay he wrote back in 09 for the Cato Institute, he laid out his views. Giving disenfranchised people (women and poor people) the right to vote, ruined everything. The majority of welfare beneficiaries are black, so some people take that as a thinly veiled racist slam also, which he has never rebuffed. Either way he…
Brief question about a game character animation... When do I use the Root controller, when do i use the master control? People kept telling me to only use the root controller for everything, like walk cycles, attack animations etc. When do I ever use the master control then, does it even move along in Unity later on?
Hello guys, I would have put this out sooner if it wasn't for my accident. I wanted to do a Bruce Wayne character to challenge myself because the unique challenges it brought. (Hair,clothes, etc.) I did a lot more BvS stuff, all can be found here. Feedback is welcome. :)
Thanks for replying, although I'm not exactly sure what you mean. If you don't mind, and got the time. Here's a sideview, an overpaint or something would help a lot. Or just a more descriptive explanation but if you don't have the time, that's fine! Thanks.
The only thing keeping this from being utter portable art creation perfection is the fact that it will probably be very very very expensive. http://www.modbook.com/modbookpro http://www.theverge.com/2012/6/28/3122271/the-modbook-pro-returns-morphing-a-macbook-into-a-pen-based-tablet
Hello there, I'm trying to create some manly jewelry with some chainlinks. Creating them isn't a problem but unwrapping them is. My plan was to create an chainlink in 3DSmax and UV unwrap it there. Once i did that i imported it in Zbrush (still has it's UVs here obviously), but once i turn it into an insertmesh it doesn't…