Hello there,
I'm trying to create some manly jewelry with some chainlinks. Creating them isn't a problem but unwrapping them is.
My plan was to create an chainlink in 3DSmax and UV unwrap it there. Once i did that i imported it in Zbrush (still has it's UVs here obviously), but once i turn it into an insertmesh it doesn't remember them.
I was expecting this to happen really but how else am i supposed to properly create this mesh without having to unwrap chain link per chain link? So if there a way to get your insertmeshes to remember its UVs?
Thanks for helping!
Replies
I remember coming across an #askzbrush video along these lines. Not sure if it applies here but maybe it will help.
Thanks, this video explains it perfectly. I did start out on a mesh with UVs, but since it had multiple subdivision levels i ended up freezing or deleting them and somehow losing my UVs which is why i lost them on my IMM brush aswel.
Thanks for the help everyone!