Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
I'm debating whether to buy this now knowing I won't have a system that can run it for months...like I did with Bioshock...but that was going for a fiver...by the time I can afford a new PC, this'll probably be that price anways...hmm.
software hardly ever is bugfree, it is just too hard to achieve, humans make mistakes as simple as that. And with high complexity in software it is insanely hard to find those, and not all can afford an army of testers. Coding for several years now, it always amazes me how bugfree most software we use actually is the only…
The primary performance considerations with VR are... - you're drawing everything at least twice - you're drawing it at quite a high resolution (at least twice) - you can't afford to have an inconsistent framerate because it'll make the user vomit. - any flickery/stuttery artefacts are a lot more obvious. On something like…
Sharing is Caring! More brand new music tracks to share with you: On my Fantasy 13 page: "80’s PRINCESS" So 80s! Anyhow, I thought this piece might sound nice in an 80's-themed fantasy or romance game. https://soundimage.org/fantasy-13/ On my Funny 8 page: "QUIRKY WESTERN TOWN" I’d love to hear this in a humorous western…
It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
Glad to be of help. You can reduce or adjust sliders in 3DO to affect the final preview image you see in the viewer. It has no effect on the files you're working with. There's about three of us in the US that work for Quixel. I'm the only one on the east coast. :)
UPDATE: I will try to cut down on YouTube videos while I work, just music. UPDATE 2 Here's what my third hand looks like: https://imgur.com/gallery/hand-upgrade-R54gJUk It's not done yet but this is where I am with my first VRChat avatar. Here's a few screenshots: https://imgur.com/gallery/succubus-Tl1QKzk (contains…