July 2014 (CE3 2014 Demo) August 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Thanks Chris! I hope you enjoy them! I am not sure it works in maya 2015 as I developed them in maya 2016.5, but maybe they do. I would like to know if they actualyl work in 2015 as well, so please tell me if it works for you!. The gumroad link is on the first post. Thanks Justo! I want to make switching from max to maya,…
Thanks again guys, love ya! Yeah, I used normal map for Lunar landscape but it's tuned down a bit (R=0.5;G=0.5;B=1). I don't normally use it for terrains, especially with high mountains, as it will make the side opposite of light vector unnaturally dark. Eg back side of a mountains may appear completely black for no good…
Its a catchy name "buffalo taxi" I think splatter around the light is too overwhelming , its like a moth effect you cant stop watching it Looks to me that buffalo is taking a break not sure if this is intentional but its in contrast with fast walking guy in front Maybe give buffalo some shine to the eye bring life back to…
something like this? see maxscript help for options on any of the commands, you might want to put an offset in for cloneNodes, or add a step to move your object myObject = [COLOR="Red"]$[/color] -- Object is selection, change to something else if necessarynumCopies = [COLOR="Red"]100[/color] -- Pick your numberfor i= 0 to…
As you can see above, left is my Viewport for Maya 2015 and bottom right is my render using mentalRay with high settings and Final Gathering. At first i thought it was a Specular issue, but the character has no Spec Map and the spec is controlled through Attribute Settings. By singleing out Color, Displacement and Normal…
Hey Guys Since im now working on a folio geared towards the games industry I think it would be a good time to start learning Z-Brush. Ive got some experience with it but only since the earlier versions and many many new features have been added since I last really used it for anything significant. Im willing to pay for a…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…