Ok, so with a bunch of experimation I was able to get a render like this: I think the biggest determing factor in how a material's reflectivity will behave, is the "layer fresnel" setting in c4d, which lets you select whether the material is a conductor or not, as well as letting you choose presets for different kind of…
Okay guys...here we are^^ This is the final submission of our work. There is still so much stuff we werent able to finish or even start doing, but overall...it was a total blast! Since we were a bit lazy with wip updates as well, Labmonkey and I will post some more breakdowns in the coming days to show you guys how we did…
Hi all, I've been a lurker on PC for a while and it happens that I also work for Allegorithmic, so I'm starting this thread to tell you all that Substance Designer 3 is now available for 99$ for Non-commercial use licenses. I'll keep the thread updated with new features, tuts and content as they become available, and most…
Hello, everyone! I'm fairly new to Substance Painter but have a pretty firm grasp on PBR materials so far. I'm working on a scene and need a glass material on part of a bookcase I made. I've watched a few tutorials on Opacity and have it set up correctly (as far as those tutorials are concerned) to display in the viewport…
Avalanche Studios New York is looking for a Vehicle/Weapon artist to join a top-tier, experienced team to help craft cutting-edge AAA open-world games. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As a vehicle/weapon artist at Avalanche…
Hello everyone, I'm recently digging through web to find some answers and ask few questions about bit depth in substance painter export. Recently topic about https://www.allegorithmic.com/blog/tomb-raider-texturing-movie-hero-asset-rising-sun-pictures and my personal test bring me a thought abut sense of using 16bit…
Hi guys, thanks for the feedbacks! Torch: As I work at Allegorithmic (and do some product design on SD too), my opinion is necessary biased. But I will try to answer your question in an objective way : ) Substance Designer is "natively" dedicated to texturing so once you know how to use it, it's really quicker than doing…
I second this. I had trouble with baking until I got Toolbag 3. It just makes it stupid simple. Fast iterations and live visual feedback means all the stuff that seemed really complex when you read about it becomes quite simple to understand. These days, trouble shooting a bad bake is not a big thing at all anymore,…
The only limitation I have seen for the game art sections of the Artstation challenges is that they be presented in a realtime engine/viewer. The later polycount challenges didn't actually have any really crazy limitations, I think the last of those style challenges was Escape, after that it went a different route, Riot…
Would be good to know what school you're going to in which country and where you're from, to know if what you're learning is sufficient for the job market if your area. Also post your most recent work. While its good to learn to use the programs used for sculpting and pbr, sculpting in particular takes a long time to get…