Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Im getting back to max after being in cinema 4d and silo for a while and I was wondering where is the select polygon loop function? it is grayed out when Im editing my object and that is really frustrating as I want to do multiple circular extrudes and keep having to select each poly manually. I assume Im missing something…
I'm currently getting into animation. I tried to make this cube fly a loop, but when I try to rotate along the line using Time Tools > Rotate it flips back after a few frames like this: https://gyazo.com/1e6eb965affafc2f59dd4f4b8db67f61
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Brand-new to Modo and subd. If anyone can check the attached video and tell me how to add the appropriate loops without destroying curve continuity I'd be grateful and impressed. :) https://www.dropbox.com/s/qlz9lm6tz4k8z0h/Edge_Issue.mp4?dl=0 Thanks so much! _Mike
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Does someone know if its possible to do this? To only let the soft selection affect a particular edge loop? Ideal would be if you could select edges you only want it to affect then move the vert on the edge to adjust. this would be the best tool ever. Anybody know a maxscript for this?
Hey there, first Question in this Forum, so here it is: I'm working on a Human Head Basemesh. But aroud the Eye-Browns and the nose i don't know how to avoid N-Gons and Triangles without having useless Edge-Loops. So if i'd do the Edgeloops around the Forehead the would be 2 useless Edgeloops. How can i avoid that?
Well, looks like there is a lap belt in the left side of the seat. I just don’t get how this modeling and UVing and baking at this amount of detail was completed in two weeks, seems fishy to me. Maybe possible though? Would love to be proven wrong though!