Hello everyone What I have is my Landing Gears connected to my Vertical lift engines I am able to animate the Landing Gear retracting (going up and Down ). but I want the Vertical Lift Engine to rotate also.. But when I rotate and Animate the Engine from 0 degrees to 90 degrees the landing gears goes screwy how do I get my…
I don't get it. One of my pet hates with max is that ignore backfacing only works if the surface is facing away from the viewport (self explanatory). But what about the majority of the time when there are vertices behind the surface you're woking on which get selected because they're not backfacing? Viewport clipping's a…
Hey everyone, so im making a landscape square in mudbox, the problem is I messed up somewhere along the way and a few of my vertices on the top dont align with the rest of the plane's border anymore. is there a way to align vertices with each other so i can just snap them back in place? my current way of fixing this is…
Hi! I used to bake AO maps and merge them with diffuse maps in Photoshop. Now I read that you can bake the AO directly into the mesh vertices in 3ds max. Can anybody please explain to me how this works and how to use this in UDK? Thanks, Oli
That's not quite what I meant, when I said you should get rid of the NGons...cutting new vertices adds to the tricount, whereas connecting existing vertices doen't...also your texel density is quite inhomogeneous...
I don't play WH, so I may be off base here but compositionally speaking everything is very vertical. The only element breaking that pattern is the crystal altar. It feels like there could be more variety in the vertical silhouettes.
ok I managed to make it morph but it turns into a messy ... Like that... Now to be able to select the model I added some vertices to the reference so to have the same number of vertices but the result then when I use the slider is the mess ....
The colours certainly match FIFA Street, but your style is a bit plain. The artistic vision for the game was 'wonkified' like in the animated movie 'Cars'. As such, your buildings are too straight, and need some of the vertical lines tuned to be less vertical.
Seriously though, best bet is to align the pouch vertices to the body vertices, if possible. Then copy the weights. The pouches will interpenetrate the body less during animations. Then test, see what works, what doesn't. Nothing teaches like experience!