if its a vertical seam like over your chest/face you can takea 128 128 128 grey brush and paint along that seam on the red color chanel of the normal map in photoshop the seam will be gone afterwards if its a horizontal seam link on a belt or somethign / i guess it doesnt hurt anyone in that case) you can you the same…
The platforms seem very shallow - I'd expect greater vertical separation between the track bed and the platform. The station overall seems scaled-down - narrow platforms, low ceiling, etc. The tracks seem more like traditional rail tracks than those for a subway. Most of the ties were little wider than the tracks. There…
Thanks keres for responding. That did work to some extent, the only problem is I'm trying to apply a Bend modifier to it. When I apply it the Gizmo takes place of the white outer box so it's on an angle. I have to manually try to set it perfectly symmetrical with rotation. I was wondering if there was any way to reset it…
you can use those 3 dot and red arrows buttons to align left, right, up, or down with a selection. sometimes I'll do a planer projection, then in the Polygons - Unfold options. I'll unfold constraint to vertical or horizontal. You can select everything but the border of the UV shell when you do that so it keeps the border…
Set up hotkeys or right-click menu commands for stuff you do a lot. I recommend hotkeying these ( Max / Maya ): - Relax / Unfold, and Relax - Break / Cut UVs - Weld / Merge UVs - Stitch / Move & Sew - Quick Planar Map (for face selections) Having hotkeys for aligning horizontally/vertically is also good, as is…
@Rubus If all else fails, you can just make the plume less detailed like the original helmet's plume. You shouldn't sacrifice all the nice details from your helmet to detail out the plume because from what I can see, the verticalness of the helmet should block out most of the plume from the portrait view anyway. Helmet and…
I'm not sure why you didn't just use Zbrush to make the normal map to begin with. You sculpted it in Zbrush and it takes 2 seconds. Just go to the lowest subdivision level and click on Normal Maps in the Tool menu (should be on the right by default) then click create normal map. Press Clone NM to make a copy of it. Then…
man you were absolutely right about that! and now i'm crazy excited about this. but of course it's not perfect for me :/ is there a way to squish it vertically by exactly 50% from a point? right now i'm just lining up UVs with present textures, which seems a pretty inefficient way to do things (but i also screwed things up…
I would suggest checking out your smoothing groups and if that doesn't resolve the issue look at the afflicted areas and check to see if the vertices are even welded, what I usually do is grab a vertex and then pull it out a bit to see if its connected. Sometimes double-sided faces are the culprit if all else fails, I tend…
I started out in Rhino, and while I think it's better for production / rapid prototyping, I can't see how a mesh from that program could possibly be better than a poly mesh with proper topology for animation or even stills - when converted to a mesh, many edges in Rhino end up awkward and with a jagged look - or extremely…