Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
I used to do 2D drawing in the past, and one of the things I learned was that you needed good fundamental skills on realism before practicing stylized drawings (cartoons, anime etc.) Does this apply to 3D modeling? I know that drawing isn't a requirement for making good 3D models. I don't know how to explain it, but what…
Hello everyone, I’m a beginner in 3D modelling and this is my first stylized character I made in zbrush from a local Indonesian comic called Grand legend Ramayana, the character’s name is Laksmana.
Personal project of a stylized girl, based on the great concept of Laia López. High poly in Zbrush, Retopology and uv´s in 3ds Max, Polypaint in Zbrush and Render in Marmoset. https://www.artstation.com/artwork/gJLoPL
Hello friends. As the title says I am practicing stylized anatomy, I am new and I would like to receive feedback, corrections, advice or comments to improve. Thanks for your help.
Plants vs. Zombies: Garden Warfare? It may not be 100% pure hand painted goodness, but it's still stylized and has a nice Next Gen/Stylized vibe to it.
It's regarding your characters that are trying to be fairly realistic. You could also apply the same detail to the cartoon/stylized characters and still maintain the stylized look.