Hey guys, my latest arms race / deathmatch / aim map for CS:GO is finally done and can be downloaded from the Steam Workshop. I've teamed up with Stefan "Neahc" Irmler to create a small arena map with 3D scanned meshes. He made all trees and hunted down some really nice rocks in the Harz Mountains. I've retopologized,…
I'm liking the idea of making lots of PBR materials and tiling textures. I've noticed people using Substance Designer to do a full on blend of all the layers and also managing the tiling. But I've also seen that there are blurs and seams in example work which isn't ideal. It's not really smart blending out of the box…
So my computer likes to randomly shut off... and it's not a daily occurrence, I'd say bi weekly at best :/ but today it did it twice in a row first time it happened was back in December and it wouldn't let me turn it back on right away. I took the side panel off let it cool down and eventually got it to turn on and I…
To apply, Please PM me on Discord @ Finchy#5545 or Join our Newly Created Discord channel https://discord.gg/mjF2JSm Contracted – Paid We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling,…
This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
There are a few pretty good and capable texture applications on the market currently. They are all focused around similar hand painting workflow mostly inspired by Photoshop and sharing all the same limitations and inconveniences. I don't need one more. I need something focused on new approaches and offering workarounds…
yeah, try not to smooth this thing so many times to show it off.. can't tell whats going on with the highpoly mesh. looks like a 3d scan import mesh its so messy looking. So next time don't go crazy on your geometry, no need for that. My main concern is the high poly, your bullets are one with the gun?..... you need to…
Allegorithmic has excellent beginner friendly tutorials. Here is one to get started with. https://www.youtube.com/watch?v=d819Y_-mLKo I also agree with @pior about learning what the maps actually are by building them in photoshop. I learned Substance first, which wasn't terribly hard, but I just recently started learning…
EDIT: Updated first post with second video I haven't paid attention to EA Sports games recently but apparently a publicly announced feature of EA's Ignite Engine. Just saw a 2 yr old blurb mentioning it: "Thanks to the power of the Ignite engine, EA Sports UFC will feature an all-new full-body deformation system that…