We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hi, I just discovered the game Journey and I found it very beautiful. I am a developer and I am very interested in art and technical art, that's why I am posting here. I found some explanations of those effects and I want to share with you what I found and of course I would like to better understand those technics.…
I have a world position offset material that controls an object's vertex positions relative to camera position. I have a point light that does not interact correctly with that shader. ( Example when the vertex move, the point light does not follow the vertex positions.) I have another variation of the shader that will move…
Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…
Hi Polycount, first time posting here. Im working on a stilyzed palm bark but being very new to Substance Designer im actually having an hard time creating the shape highlighted in the picture. I'd like to share some actual wip to help you give me some advice, but i got nothing close to what i want so far. So, to make it…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
@v13r1 Hi! Congrats on finishing the crate. Some aspects I think can be improved: - It looks to me like there are some hard edges breaking up the shading in some places (prominently along the wide beveled corners and the look mechanism). I'd keep in mind that while UVs need splitting along hard edges, edges at split UVs…
A while ago I posted This Thread, got an answer, and was happy. I'm no longer quite so happy. You'll excuse the garrish lighting and specular, there is a point. -=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-= Here we have the model newly imported from Wings3d via the .obj exporter (The only…
So, I've managed to keep myself away from Cryengine all these years, but I thought it'd finally be time to give it a proper go. And with that being said I'm completely new to it. I'm building a new scene at the moment and were hoping to pop it all in there, now experimenting with its tessellation and parallax effects, but…