At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
Hello everyone! This is my first personal work for portfolio. Models is optimized and can be used in games how main props set. Full process: low-poly / high-poly / unwrap (Blender), baking / rendering (Marmoset Toolbag 4), texturing (Substance Painter). Thanks for watching =) I will be grateful for feedback and your…
So I've re-doing a past project to get better results and further my skills. I plan on creating multiple attachments and some variations. Some references and blockouts below. And what I have right now:
Currently working on what's essentially the most significant part of this item set, the mouth from which arguments are conjured. It's got to be big. This is what it would look like on the metal piece, although I'm not so sure I want it to be on a piece now. High poly sculpting in Blender really is a pain :poly118: I'll…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
Hey guys, I'm working on my first set for the workshop, for one of my favorite characters: Pugna. I've already uploaded the main piece HERE I'd really appreciate any feedback/advice on the piece or my preview art. Here's a WIP of the set (minus the wand and cape), what do you guys think? Here's what the shoulder-piece…
Hey guys, I'm trying to set hotkeys to help with my workflow but it doesn't seem to be working. I want to set 1 - 5 to brushes, but when I ctrl+alt and click, it says the hotkey placement is successful but it hasn't done anything, nor does it say so in the little pop up. "1" just repeats the last action. Any idea how to…
Hi everyone, does anyone here know why this could happen? When I texturing in Substance Painter everything is fine, but when I export PBR to Blender, why does this happen? The seam is ruining the shading. But in substance everything is fine. This is the Substance Painter setting when I want to export to Blender.
Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me…
Ahh, so I guess I will have to do something different, after all. Kinda thought so, I didn't want to get sued if I end up doing a set "inspired" by the look of the hero in DotA 1, which takes the hero looks from WC3, since.... It IS WC3.