Hello everyone! As the title already says I'm going to make set (helmet and weapon) that looks like executioner equipment. Some updates will come very, very soon! :) Good luck to every participant!
After putting an old Chen set idea on hold a while back, I decided morphling is seriously deficient in attractive and powerful looking gear. So this: Feedback appreciated, I'm just about ready to take it in for an attempt at sculpting (after I fix some of the messier geometry), which I am rather slow and quite terrible…
hey folks, is there a quick and painless method for setting the pivot of any object to it's lowest z value? I have to export a ton of objects where the bottom of the mesh must be at Z=0 and there's got to be a quicker way of doing it rather than by hand.
I have released a four part video tutorial set for 3d Studio Max 7 on the end to end creation of a 5000 polygon Desert Eagle using polymodeling. The gun features chamfered edges and milling, so minor adjustments to the model would ensure compatibility with most game engines (edit- for games compatibility this would work…
The skin set I will be making is a very over the top pimping of a weapon, gold plating, polished wood, and all. Here are some reference images I found on google: Started Very late, but will finish at least two weapons, the RPG and the Double Barrel.
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback
Hi, i plan to create a set for the Mason Knight. I haven't settled yet on the weapon type but i'm currently leaning towards the Grand Mace. Here's the reference for the helmet, i'm currently working on the basemesh for ZBrush:
I've been having trouble rendering quality videos out of Adobe After Effects and Premiere. What compression settings do you guys use for your videos? :0 Also, if you guys have experience with After Effects and Premiere, which do you prefer? I still can't find a significant difference between the two. Thanks!