Hi, i plan to create a set for the Mason Knight. I haven't settled yet on the weapon type but i'm currently leaning towards the Grand Mace.
Here's the reference for the helmet, i'm currently working on the basemesh for ZBrush:
I've completed the helmet highpoly 'base mesh' in 3Ds Max, ready to take it into ZBrush for detailing. I've also added a screenshot of the wireframe, the topology is not optimal but it will do the job.
Thanks guys!
I actually tried to do it all in ZBrush first but i gave up in the end because i really felt like i lacked control compared to working in Max. Sadly my hard surface Zskills just aren't at that level yet
Better late than never, another update.
I went back and redid most of the base mesh and haven't been able to spend much time on it since. Not very confident i will be able to complete both the helmet and weapon in time, but i'm happy that i started it anyway since it's motivated me to finally get into zbrush properly and tackle its exotic UI and workflows.
I'm not very happy with the result and I might come back to edit it but for now i need to move on to the lowpoly in the hope that i can finish it at all. I mostly think the design is still too dull, and i went too far with the damage, although this matcap(Tom's metal from BadKing.com) exaggerates all details, so i think it might not be so bad when baked down.
All feedback is of course welcome
Replies
I actually tried to do it all in ZBrush first but i gave up in the end because i really felt like i lacked control compared to working in Max. Sadly my hard surface Zskills just aren't at that level yet
Can't wait to see what you do with the sculpt.
I went back and redid most of the base mesh and haven't been able to spend much time on it since. Not very confident i will be able to complete both the helmet and weapon in time, but i'm happy that i started it anyway since it's motivated me to finally get into zbrush properly and tackle its exotic UI and workflows.
I'm not very happy with the result and I might come back to edit it but for now i need to move on to the lowpoly in the hope that i can finish it at all. I mostly think the design is still too dull, and i went too far with the damage, although this matcap(Tom's metal from BadKing.com) exaggerates all details, so i think it might not be so bad when baked down.
All feedback is of course welcome