hey folks, is there a quick and painless method for setting the pivot of any object to it's lowest z value?
I have to export a ton of objects where the bottom of the mesh must be at Z=0 and there's got to be a quicker way of doing it rather than by hand.
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That will move the pivot in each selected object down to 0 in the Z. Do you want to move the actual mesh? That is a bit more complicated.
Edit: Doesn't seem to be working. Will look into it more when I get some time tonight. Not sure why .min isn't returning the expected result (I thought it was the min of the AABB, maybe not).
select all the objects, hit insert to go into move pivot mode, hold x (snap to grid) and click on the Z part of the pivot manipulator and drag it to 0.. that'll snap them all on the z axis only. but I have no idea if you can just do the same thing in max.
EDIT: I just saw your next post, ignore what I just said
Jim Jagger wrote a script to move the pivot down to the lowest point in a mesh, its called Base Pivot, its part of his giant pack of scripts.
http://www.jimjagger.com/Pages/Home/Index.htm
Then if you want to move the object to the world zero point use
$.pos = [0,0,0]
But Prof's method works for me if I switch s with i.
S must mean something to 3dsmax?
This should get you going.