Good stuff. Yay more animators! :D Your lip syncs seem to be a bit off on some of the mouth movements. From what I can see, sometimes they look on, but a lot of the time they only seem to be vaguely close to proper mouth positions. Are you looking at a mouth position chart while you do these? I always had those around when…
I have a normal map on a flattened psd document and when I choose convert to hard surface height, nDo starts processing, runs for a couple of seconds then stops and nothing has happened. I still have a normal map and there is no new document with a converted height map. There is no indication in the document history that…
Oh man this sounds so cool, if there is no time limit I am totally getting in on this. I am no where near to the level of the animators from LoL but I bet it will be an awesome learning experience. Going to be lazy and copy/paste your post layout. Will update if and when I can get around to doing these in my evenings!…
The current Project which I've created a brief for is for a game adaptation of the "Mistborn: Final Empire" book, written by Brandon Sanderson. I've created a Game Design Document for this game, and will use this to inform my decisions. I'm terrible at working without confines, and need an overall understanding of what I'm…
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
I've used mice like these before and they increased pain for me. The difference was that all mouse movement has to be arm movement with big mice like these. Normally, you can do small movements with small shifts of your hand and you don't have to pick up your and and arm. With big mice that are tilted like these, you have…
Planning I am basing the character's movements on it's reptilian design. Its movements will incorporate a lot of wave motions similar to how real crocodiles sway when they move. Also Reptiles don't have much rotary action in their arms an legs, I am incorporating this fact into the way the character is animated to an…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…